watchOS 3 brought major new capabilities to Apple Watch. One of them was support for SpriteKit, a framework for creating sprite-based scenes and animations.
Fish Time was the first Wooga game that used these new features to deliver more interactive and dynamic gameplay on the watch. The codebase was written entirely in Swift.
I worked on the early prototype and helped to deliver first playable version. Apple showcased the game at WWDC 2016.
- Designing architecture
- Implementing game play features
- Adding support for watch face complications